ENRU
Sych with a plunger and the robot BARSIK in a red-lit station corridor

Last Styx

Turn-based space horror. One plumber. One plunger.

Seventy-two hours ago something went very wrong on mining station Styx-9. Sych was busy fixing a clog.

PC (Windows). Steam page in early 2027, release planned for autumn 2027.

A disaster with a corporate smile

Styx-9 is a GalaktoNedra mining station on a nameless asteroid past Pluto, fourteen months from the nearest burger joint. The miners opened a cavity with a living membrane that rewrites the DNA of everything it touches. Three days later the station is a meat anthill. The corporation responded quickly: it cut downtime bonuses.

You play Pyotr Sych, plumber third class. He survived because he was inside the waste disposal unit when it happened. He is not a soldier or a scientist, but he knows every pipe on the station, and that is his main weapon. Gather the survivors, clear the station sector by sector across 20 levels, and decide what to do about the thing sitting in its core.

The mutants remember pieces of their old lives. The cook still cooks, the guard still asks for your pass, the accountant still counts. The survivors call them the Kin.

20 levels in four acts, nine survivors to recruit, four endings and one of them is a secret. Black humor first, horror second, paperwork always.

How you survive

Tactical turn-based combat with a rotating isometric camera, destructible cover and fog of war.

Action points

Each unit has 4 per turn for moving, shooting, reloading and using things.

Noise

Every shot and kicked door raises the sector alarm. At 100% reinforcements crawl out of the vents.

Sanity

Each unit has its own. Horrors drain it, and at zero a unit panics or shoots its own.

Pipes and vents

Only Sych can crawl through the station plumbing and get around the enemy.

Survivors

Rescued staff join the squad with their own perks or go to the shelter and give passive bonuses.

Infection

Wounded units build it up. At 100% they become Kin, permanently.

The squad

Personnel files of the staff who are still technically on shift.

Pyotr Sych

Pyotr Sych

Plumber, the hero

Perk: Pipeline: crawls through vents.

A tired fatalist who measures everything in clogs.

Lyusya Chernova

Lyusya Chernova

Storekeeper

Perk: Inventory: spots hidden stashes.

A bureaucrat even in hell.

Arkady Ven

Arkady Ven

Doctor

Perk: Field surgery: heals and amputates.

Ironic. Keeps something to himself.

Vika Zaitseva

Vika Zaitseva

Sniper and geologist

Perk: Deep survey: shoots through walls.

Quiet, with a dry sense of humor.

Miron Bogdanovich

Miron Bogdanovich

Flamethrower, agronomist

Perk: Fire weeding: damage in a cone.

A kind old man who loves his tomato Valera.

Zhora Avanesyan

Zhora Avanesyan

Support, bartender

Perk: House cocktail: firebombs and sanity.

Jokes so he does not scream.

Inga Larsen

Inga Larsen

Scientist

Perk: Vivisection: +25% crit for the squad.

Cold, and trying to make amends.

Timur Galiev

Timur Galiev

Engineer, comms tech

Perk: Hack: reprograms turrets and drones.

Nervous. Checks everything against a ticket.

Stepanych

Stepanych

Heavy, shift foreman

Perk: Breaker: smashes through walls.

Unflappable veteran who dreams of retiring.

Scroll sideways to see the whole squad.

Your former colleagues

The Kin still turn up for work. Some of them still know your name.

Crawler

Crawler

Used to be: a janitor

Weak to: anything. They win by numbers.

Hush

Hush

Used to be: a dispatcher

Weak to: stealth. Blind, it follows noise.

Drip

Drip

Used to be: a patient

Weak to: melee. Spits infection three tiles away.

Sleeper

Sleeper

Used to be: a miner in a sleep pod

Weak to: not being woken up.

Gardener

Gardener

Used to be: a greenhouse worker

Weak to: fire, or watering.

Lab Tech

Lab Tech

Used to be: a researcher

Weak to: a shot into the "corpse".

Tunneler

Tunneler

Used to be: a face miner

Weak to: suppressing fire.

Unclaimed

Unclaimed

Used to be: a body in the morgue

Weak to: never looking away.

Three more were found. HR has classified them until release.

The station

Concept art of the levels. Click to look closer.

The graphic novel

Twenty chapters, one per level, five pages each. Corporate cheer on top of a catastrophe.

Chapter 1 is out: the shift is not over, and BARSIK writes the first fine.

Retro poster of a smiling miner giving a thumbs up

GalaktoNedra cares!

Miner Grisha Glubin reminds you: a smile is part of the uniform.

GalaktoNedra is not responsible for mutations, loss of limbs, loss of self or unscheduled singing. Coupons are not exchangeable for money, evacuation or sympathy. A smile is deducted from wages if not worn. GalaktoNedra is a fictional corporation. Any resemblance to your employer is a coincidence, probably.

Press and contacts

Title
Last Styx
Russian title
Последний на «Стиксе»
Genre
Turn-based tactics, horror, black comedy
Platform
PC (Windows)
Status
In development
Steam page
Early 2027
Release
Autumn 2027 (planned)
Languages
English, Russian
Developer
Independent, solo

Write to us

Press and streamers
press@laststyx.com

Everything else
hello@laststyx.com